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游戏中三维地形生成模块的设计
引用本文:杨辉军. 游戏中三维地形生成模块的设计[J]. 长江大学学报, 2009, 6(4): 204-206
作者姓名:杨辉军
作者单位:安徽国际商务职业学院管理系,安徽,合肥,230051
摘    要:介绍了OpenGL的基本概念及利用OpenGL构造三维地形的基本过程,并以3D游戏开发为背景,基于OpenGL图形函数库,利用DEM和现实场景纹理,实现了在游戏中三维地形的构建和多视角条件下的漫游,构造了具有较高真实感的三维景观。

关 键 词:OpenGL  三维地形  可视化  人物漫游

Design of 3-D Terrain Generation Module in the Game
YANG Hui-jun. Design of 3-D Terrain Generation Module in the Game[J]. Journal of Yangtze University, 2009, 6(4): 204-206
Authors:YANG Hui-jun
Affiliation:YANG Hui-jun (Anhui Institute of International Business,Hefei 230051)
Abstract:This paper introduced the basic concepts of OpenGL, the basic process of using OpenGL,the modeling technology was used to set up the 3-D terrain model, taking an early technical preparation for development of 3D game as its background,based on OpenGL API,using the Digital Elevation Model,the texture mapping technology in the scene was used to make the image to have the strong third dimension,and game players in this terrain willfully roaming,causing the game to be more real.The highly realistic three-dimens...
Keywords:OpenGL  3D terrain  Visualization  figures roaming  
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