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基于Unity3D的虚拟水流墙系统的设计研究
引用本文:张锡英,韩吉烨.基于Unity3D的虚拟水流墙系统的设计研究[J].安徽农业科学,2014(13):4111-4113.
作者姓名:张锡英  韩吉烨
作者单位:东北林业大学信息学院;
摘    要:针对现有水流墙系统中水流真实性不高、可移植性不好等问题,开发一套新的基于Unity3D虚拟水流墙系统.该系统采用SPH算法对水流墙系统中的水流加以优化,使其能够达到模拟真实水流的效果,真实地模拟了水流的视觉效果和物理特性.利用C#语言编写的画线代码可以完美地在屏幕上画线改变水流的路线.同时采用了以线段代替点的全新存储结构,减小存储压力,从而提高性能.该项目成果可大量发布于Windows、Android、IOS、Linux等多系统中供用户进行体验,并且对硬件需求不高,无需绑定硬件,一般配置都可以完美运行,支持发布到多种操作平台,以便满足多平台的需求,使用户可以得到更真实、更全面、更方便的体验效果.

关 键 词:Unity3D  虚拟水流墙  粒子系统  SPH算法  存储结构

Study on Design and Realization of Virtual Water Wall System Based on Unity3D
Institution:ZHANG Xi-ying;College of Information and Computer Engineering,Northeast Forestry University;
Abstract:A new virtual water wall system based on Unity3D was developed according to the problems of existing water wall system that the virtual water flow was not real enough and the portability was not ideal.This system optimized the water flow with SPH algorithm,which made it reach the effect of simulating the real water wall,really simulated the visual and physical properties of wall flow.The draw line code wrote by C # language could drew lines in screen perfectly to change the water flow ways.And the system adopted a new storage structure of replacing the points with the line segments,which reduced the pressure of the storage as well as improved the system performance.The project results posted on many systems such as Windows,Android,IOS and Linux largely to provide experience for user,and the general configuration operated perfectly because it had not high requirements to hardware without binding any hardware,it supported to post on a variety of operating platforms to met the needs of multiple platforms and then made users obtain more real,more overall,and more convenient experience effects.
Keywords:Unity3D  Virtual water wall system  Particle system  SPH algorithm  Memory system
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