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林业三维地形图软件构件设计的探讨
引用本文:王霓虹. 林业三维地形图软件构件设计的探讨[J]. 林业科学, 2004, 40(4): 80-83
作者姓名:王霓虹
作者单位:东北林业大学,哈尔滨,150040
摘    要:本文提出了一种面向对象的支持林业三维地形图软件构件 (SoftwareComponent)设计方法 ,分析了构件的性能、设计方法和图元算法。实现了基于OpenGL的支持三维虚拟场景、建模和运动仿真的构件设计 ,描述了实体的运动层次链接关系和数据结构 ,并实现了虚拟环境的林业建模和运动仿真

关 键 词:软件构件  OpenGL  三维图形
文章编号:1001-7488(2004)04-0080-04
修稿时间:2003-09-23

Approach to Software Component Design of Three-dimension Topographic Map in Forestry
Wang Nihong. Approach to Software Component Design of Three-dimension Topographic Map in Forestry[J]. Scientia Silvae Sinicae, 2004, 40(4): 80-83
Authors:Wang Nihong
Affiliation:Northeast Forestry University Harbin150040
Abstract:This article puts forward a kind of designing method of O O (Object Oriented) and supported for software component of three-dimension topographic map in forestry, and the capability, designing method, and the algorithm of graphic cell were analyzed. The component design of three-dimension virtue-scenes based on OpenGL, module construction, and movement-simulation have been realized. In this article, the movement-hierarchy link relation of entities and data structure have been described, the constructing modele and movement-simulation of the virtue environment in forestry have also been realized.
Keywords:Software component   OpenGL   Three-dimension graphics
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