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基于点约束的车身网格曲面变形算法研究
引用本文:周伟伟,李旭,罗诚,康文谦.基于点约束的车身网格曲面变形算法研究[J].农业装备与车辆工程,2010(11).
作者姓名:周伟伟  李旭  罗诚  康文谦
作者单位:山东理工大学交通与车辆工程学院,山东,淄博,255049
摘    要:网格曲面变形技术是计算机图形学中网格模型处理的关键技术,提出了利用B样条基函数作为变形参考曲线、采用多分辨率技术、基于点约束的车身网格曲面变形算法,该算法借助OpenGL平台,通过Visual C++6.0编程实现,算法应用实例表明该算法稳定可靠,变形后模型整体光顺性较好,有利于车身外表面的重构。

关 键 词:网格曲面  网格变形  点约束  B样条基函数

Research on Algorithm of Body Mesh Surface Deformation Based on Point-constraint
ZHOU Wei-wei,LI Xu,LUO Cheng,KANG Wen-qian.Research on Algorithm of Body Mesh Surface Deformation Based on Point-constraint[J].Agricultural Equipment & Vehicle Engineering,2010(11).
Authors:ZHOU Wei-wei  LI Xu  LUO Cheng  KANG Wen-qian
Institution:ZHOU Wei-wei,LI Xu,LUO Cheng,KANG Wen-qian(School of Transport and Vehicle Engineering,Shandong University of Technology,Zibo 255049,China)
Abstract:Mesh surface deformation technology is the key in mesh model treatment of computer graphics.In this paper,the algorithm of point-constraint deformation based on multi-resolution had been studied,the algorithm can change body external surface shape by using Visual C++6.0.The shape results are displayed by OpenGL,the results show that the algorithm has high stability and smoothness,which can meet the needs of body's external surface reconstruction.
Keywords:mesh surface  mesh deformation  point-constraint  B-spline basis function  
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