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我国植保机械及施药技术现状与发展趋势 总被引:10,自引:1,他引:10
阐述了我国植保机械及施药技术的现状,分析了我国施药技术中存在的问题以及与国外植保机械发展水平的差距,并提出了发展趋势。 相似文献
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Fusheng Ma Shaozhong Kang Fusheng Li Jianhua Zhang Taisheng Du Xiaotao Hu Mixia Wang 《Agricultural Water Management》2007,90(3):190-196
The effects of water deficit in different fruit growth stages on the variation of stem sap flux of 6-year old greenhouse-grown pear-jujube trees were investigated. Treatments included sufficient water supply during the whole fruit-growing period (T1), mild water deficit during the flowering–fruit setting stage (T2), moderate water deficit during the fruit rapid growth stage (T3) and severe water deficit during the fruit maturing stage (T4). Results showed that significant compensation effect on stem sap flux after re-watering was observed in T2, but not in T3 and T4 stages. At the end of rapid growth stage, the diurnal variation of stomatal conductance generally had a similar trend as that of stem sap flux, but with a distinct midday depression from 12:00 to 14:00 p.m. In addition, a linear relationship between the relative available soil water content (RAWC) and the ratio of daily stem sap flux to that of sufficient water treatment was observed (R2 = 0.4489). 相似文献
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棉田膜内与膜间土壤溶液含盐量的变化 总被引:1,自引:0,他引:1
用定期取表层土样测定其电导率和在不同深度埋设盐分传感器探头的方法 ,在作物生长季节内 ,监测了棉田膜内和膜间不同深度的土壤溶液含盐量变化。结果为 :1棉田膜内与膜间表层土壤和 1 0 cm、30 cm深土壤溶液含盐量变化较大 ,且规律相同。未灌水时上升 ,灌水后迅速下降。膜间未灌水期间的含盐量上升幅度大于膜内 ,灌水对膜内和膜间表土洗盐、1 0 cm、30 cm深土壤溶液含盐量的降低作用没有差别。降雨可引起膜内和膜间 1 0 cm深土壤溶液电导率的变化 ,这个影响也是膜间大于膜内。 2 60 cm深的土壤溶液不存在明显的盐分累积现象 ,灌水可使这里的土壤溶液含盐量缓慢降低 ,膜间的降低过程快于膜内 相似文献
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A modern computer-based simulation tool (WaterMan) in the form of a game for on-farm water management was developed for application in training events for farmers, students, and irrigators. The WaterMan game utilizes an interactive framework, thereby allowing the user to develop scenarios and test alternatives in a convenient, risk-free environment. It includes a comprehensive soil water and salt balance calculation algorithm. It also employs heuristic capabilities for modeling all of the important aspects of on-farm water management, and to provide quantitative performance evaluations and practical water management advice to the trainees. Random events (both favorable and unfavorable) and different strategic decisions are included in the game for more realism and to provide an appropriate level of challenge according to player performance. Thus, the ability to anticipate the player skill level, and to reply with random events appropriate to the anticipated level, is provided by the heuristic capabilities used in the software. These heuristic features were developed based on a combination of two artificial intelligence approaches: (1) a pattern recognition approach and (2) reinforcement learning based on a Markov decision processes approach, specifically the Q-learning method. These two approaches were combined in a new way to account for the difference in the effect of actions taken by the player and action taken by the system in the game world. The reward function for the Q-learning method was modified to reflect the suggested classification of the WaterMan game as what is referred to as a partially competitive and partially cooperative game. 相似文献